Lori Landay |
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VISUAL CULTURE, NEW MEDIA, VIRTUAL WORLDS |
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New Media Movies by Lori Landay, displayed on the screen-sculpture interface The Multiscope, won the People's Choice and Best of Show Awards at the NMC Summer Conference Art Show, June 13, 2012. More |
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Watch Lori Landay--and her avatar L1--welcome incoming students at Berklee's Spring Convocation | ||||||
Interactive Media & Immersive Virtual Art | ||||||
"Interactivity." In The Routledge Companion to Video Game Studies Edited by Mark J.P. Wolf and Bernard Perron. New York: Taylor & Francis, 2014: 173-184. PDF of draft. | ||||||
"The Mirror of Performance: Kinaesthetics, Subjectivity & the Body in Film, Television, & Virtual Worlds."Cinema Journal 51, no. 3 (2012): 129-136. PDF of In Focus section. | ||||||
"Virtually There: Presence, Agency, Spectatorship, and Performance in Interactive Media" A Presentation at Society for Cinema and Media Studies Annual Conference, Boston, March 2012.
Paper http://lorilanday.com/VirtuallyThere_Landay.pdf | ||||||
"Virtual Transitions" A Presentation at MIT7: Media in Transition 7 Unstable Platforms: The Promise and Peril of Transition, MIT, May 2011.
Paper http://web.mit.edu/comm-forum/mit7/papers/Virt_Trans_Landay.pdf Presentation on Slideshare http://www.slideshare.net/LoriLanday/virtual-art-inand-transition One and Four Timeboards (Winner, First Prize, UWA 3d Art Challenge, May 2011) Domestic Technology, or Never Alone (aka Housebugs): Tours of "The Future of Virtual Subjectivity,a Virtual Art Installation by L1Aura Loire." Presentation at Fiteiro Cultural in Second Life, shown live at Mercosul Biennial of Porto Alegre, Brazil, November 2009, and shown live at Utopics Swiss Sculpture Exhibition, Biel/Bienne, Switzerland, August 2009. Machinima of installation and tour narrative: http://www.youtube.com/watch?v=tPfwQGQHkMo |
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Online Journal Pieces | ||||||
"Rethinking Virtual Commodification, or The Virtual Kitchen Sink." Journal Of Virtual Worlds Research, 2(4) (2010). Machinima & Written Commentary "Virtual KinoEye: Kinetic Camera, Machinima, and Virtual Subjectivity in Second Life." The Journal of e-Media Studies 2 (1) (2009). “Digital Transformations: The Media Is the Mix.” M/C: A Journal of Media and Culture 4.2 (April 2001). |
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Machinima | ||||||
Machinima is digital animation captured in real-time a virtual world, game, or other 3-D computer environment. My machinima is "filmed" in Second Life, and sometimed I combine it with live action footage. Click--Immersive & Interactive Virtual Art You click--something happens! Winner of Special Award for Crossover Impact, University of Western Australia Machinima 2 Art of the Artists Contest, 2010, and Best Production, 2nd Place, Virtual Worlds Best Practices in Education Machinima Contest,2011. |
PDF of Chapter 1 of I Love Lucy
SHADOWPLAY |
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Interactive digital puppetry installation piece. Read/see more here> |
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THE AGE OF ILINX |
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Presentation at MIT8. Read/see more here> |
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SOUND & EMBODIMENT |
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Presentation at SCMS13. Read/see more here> |
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STEAMPUNK WORKSHOP! | ||
Lori Landay leads a workshop on Steampunk Creativity. Read more here> |
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VIRTUAL IDENTITY!! | ||
Lori Landay is also L1Aura Loire in Second Life. Read more here> |