Exploring the making of meaning in visual culture & interactive media through creative and critical work

2012 - Present

Professor, Cultural Studies: Visual Culture + New Media

Liberal Arts Department, Berklee College of Music

2004 - 2012

Associate Professor, Cultural Studies: Visual Culture + New Media

Liberal Arts Department, Berklee College of Music

2001 - 2004

Assistant Professor, Cultural Studies

Liberal Arts Department, Berklee College of Music

1998 - 2001

Visiting Scholar

Institute for Liberal Arts & Interdisciplinary Studies, Emerson College

1995 - 1998

Assistant Professor

Department of English and Journalism, Western Illinois University



I Love Lucy

TV Milestones. Wayne State University Press, 2010.

Madcaps, Screwballs, and Con Women: The Female Trickster in American Culture

University of Pennsylvania Press, 1998.

Selected Essays, Articles and Chapters

Most Recent
“Persson’s Minecraft”

In The Routledge Companion to Imaginary Worlds. Edited by Mark J.P. Wolf. Routledge, 2017.

“Lucille Ball and the Lucy Character: Familiarity, Female Friendship, and the Anxiety of Competence”

In Hysterical! Women in American Comedy. Edited by Linda Mizejewski and Victoria Sturtevant. University of Texas Press, 2017.

“Minecraft: Transitional Objects and Transformational Experiences in an Imaginary World.”

In Revisiting Imaginary Worlds. Edited by Mark J.P. Wolf. New York and London: Routledge, 2017, 127-147.

"Myth Blocks: How LEGO Transmedia Configures & Remixes Mythic Structures in the Ninjago and Chima Themes"

In LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon. Edited by Mark J.P. Wolf. New York and London: Routledge, 2014:55-80.


In The Routledge Companion to Video Game Studies Edited by Mark J.P. Wolf and Bernard Perron. New York: Taylor & Francis, 2014: 173-184.

"The Mirror of Performance: Kinaesthetics, Subjectivity & the Body in Film, Television, & Virtual Worlds."

Cinema Journal 51, no. 3 (2012): 129-136. PDF.

"Rethinking Virtual Commodification, or The Virtual Kitchen Sink"

Journal Of Virtual Worlds Research, 2(4)(2010). Machinima video & Written Commentary.

"Millions Love Lucy: Commodification and the Lucy Phenomenon"

Reprinted in Being and Becoming Visible: Women, Performance, and Visual Culture. Edited by Olga M. Mesropova and Stacey Weber-Fève. Baltimore: Johns Hopkins University Press, 2010.

"Virtual KinoEye: Kinetic Camera, Machinima, and Virtual Subjectivity in Second Life"

The Journal of e-MediaStudies 2 (1) (2009).

"Having But Not Holding: Consumerism & Commodification in Second Life"

Journal of Virtual WorldsResearch, 1(2)(2008)

"I Love Lucy, Television, and Gender in Postwar Domestic Ideology"

In America Viewed and Skewed: Television Situation Comedies. Edited by Mary M. Dalton and Laura R. Linder. Albany: SUNY Press, 2005.

"The Flapper Film: Comedy, Dance, and Jazz Age Kinaesthetics"

In A Feminist Reader in Silent Film. Edited by Jennifer Bean and Diane Negra. Chapel Hill: Duke University Press, 2002: 221-248.

"Digital Transformations: The Media Is the Mix"

M/C: A Journal of Media and Culture 4.2 (April 2001).

"Millions Love Lucy: Commodification and the Lucy Phenomenon"

National Women's Studies Association Journal 11.2 (Summer 1999): 25-47.

Selected Conference Papers and Other Presentations

“Dialed-Down Design: Insights from Developing VR for People with Autism”

Presentation, VRDC@GDC, San Francisco, 2018.

Most Recent
“A Conversation with High Fidelity Co-Founders Philip Rosedale and Ryan Downe Karpf"

Session, BerkleeXR Summit, Berklee College of Music, February 7, 2018.

“XR in Higher Education"

Presentation in Alt-Space-VR, Women in the Next Realities Meet-Up, 2018.

“"Producing & Performing Selfhood: Women's TV Comedy & the Pursuit of 'Money, Dick, Power'"

Paper, Society for Cinema Studies Annual Conference, Chicago, 2017.

“Spawn This: Minecraft as a Virtual World”

Paper, Society for Cinema and Media Studies Annual Conference, Montreal, 2015.

“The Age of Ilinx: Aesthetics of Movement, Virtual KinoEye, & Perceptions of Public & Private Space in Digital Cinema, Virtual Worlds & Video Games”

Paper, Media in Transition 8: MIT, Cambridge, 2013.

“Sound, Embodiment, & the Experience of Interactivity in Video Games & Virtual Environments”

Paper, Society for Cinema and Media Studies Annual Conference, Chicago, IL, 2013

“What’s the Big Idea? Flipping the Classroom, MOOCs, and Other Recent Tech Developments”

Workshop. Berklee Teachers on Teaching, Berklee College of Music, 2013.

"Virtually There: Presence, Agency, Spectatorship, & Performance in Interactive Media"

Paper, Society for Cinema and Media Studies Annual Conference, Boston, 2012.

"Digital Transformations and Conversions in Art-Web 2.0 & Beyond”

Keynote Presentation, NMC (New Media Consortium) Symposium on New Media & Learning in Second Life, 2009.

“The Future of Virtual Subjectivity, a Virtual Art Installation.”

Virtual art talk shown live at Utopics Swiss Sculpture Exhibition, Biel/Bienne, Switzerland, August 2009.

“Techno-topophilia: Phenomenology, Narrative, & Representations of Virtual Space.”

Paper, Technotopias: Texts, Identities, & Technological Cultures, Glasgow, Scotland, 2002.

“Storm Warnings: The Weather Channel, Digital Narrative, & Techno-Mediated Fantasies of Nature”

Invited Participant, Presentation and Animation, Paideia Retreat on Technology, Globalisation, & Culture, Ontario, Canada, 2001.


Lori Landay likes to experiment and play with theoretical ideas through creative work, using humor and often surprising tactics to question the relationships between the virtual and the actual in our increasingly technological world.

Lori's recent focus is on what she calls "The New Realities" of virtual reality, augmented reality, mixed reality, and social media reality. Work she began in her 2015-16 sabbatical project on animation and automation, "The Animated Self" expanded her previous work on virtual worlds, avatars, interactive media experiences that loop actual and digital artifacts (ShadowLoop interactive art installation), inquiry into seeming and being (NEH Enduring Questions Grant for "What Is Being?" 2010-12), and scholarship on the processes of contemporary culture. Dr. Landay is the author of two books, I Love Lucy and Madcaps, Screwballs, and Con Women: The Female Trickster in American Culture, and numerous essays on topics including Minecraft, LEGO, virtual worlds, digital narrative, silent film, and gender and comedy. Her creative work includes animation, creative documentary, digital video, interactive art, and music video. The Immersive Tools Project for Autism is generously funded by a FLY (Faculty Led Innovations) Grant from the Berklee College of Music Office of Faculty Development, and is conducted in collaboration with Rhoda Bernard, Ed.D., Managing Director of the Berklee Institute for Arts Education and Special Needs.

Professor Landay directs the Minor in Visual Culture and New Media, and is a leader in #BerkleeXR. In Spring 2018, she is teaching two new XR courses: "Startup Lab XR" and Art + "Virtual Reality". In her 17 happy years at Berklee, she has taught interdisciplinary courses including "What Is Being?" "Approaches to Visual Culture," "Digital Narrative," "Technology, Society, and Self," "Artistry, Creativity, and Inquiry," "The Jazz Age" and "The Nature of Technology" in the Liberal Arts Department, and "The Language of Film" in the Film Scoring Department. She also teaches "Game Design Principles" and "The Language of Film and Television" for the award-winning BerkleeOnline.


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